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 Most Used
Most Played Army/Kit
Current Rank


Kit
Progress 4%
 Map
 Weapon
 Vehicle
 Player Profile
Player name
Gajsna_Prasica
Player ID
284021412
EA Rank
N/A
Country
 SI
Current Rank
Corporal
Next Rank
Sergeant
Enlisted
23/08/2010, 8:25 pm
Last Battle
12/09/2010, 6:33 am
 Scores
Global Score
862
Team Score
270
Combat Score
600
Commander Score
0
 Times
Commander
00:00:00
Squad Leader
02:29:50
Squad Member
04:25:55
Lone Wolf
00:35:26
Parachute Jump
00:00:18
Total
07:31:11
Updated on: 10/02/2012, 3:10 pm
Bookmark and Share
Next update possible in: 00:05:00
 Progress towards Next Rank
Next Rank: Sergeant

 4%

Current Global Score: 862 of 2500. Remaining points: 1638.

You will earn your next rank in 14:17 hours. You played an average of 00:23 hours daily.
If you play every day 00:23 hours, then you will earn your next rank in 36 days playing.

 Last 10 Awards
The Combat Action Ribbon

Awarded to recognize active participation in ground or air combat.

Requirements:
» IAR: 18 Kills
» 10 Global Kill Streak √
   [15 of 10 kill streak]

Recieved on: Sunday 29 August, 2010, 11:20 pm
The Gold Star

Awarded to those individuals who have distinguished themselves through excellent skill and teamwork.

Requirements:
» IAR: 1st place.

Recieved on: Saturday 28 August, 2010, 2:38 pm
The Support Combat Badge

Awarded to support personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Support Class

Veteran requirements:
» IAR: 20 Kills as Support Class
» 15 Global Hours as Support Class
 12.08%
   [01:48:44 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Support Class
» 100 Global Hours as Support Class
 1.81%
   [01:48:44 of 100 hours]

Recieved on: Saturday 28 August, 2010, 1:31 pm
The Resupply Badge

Awarded to support personnel on the basis of proven skill in the area of ammo resupply.

Basic requirements:
» IAR: 5 Ammunition Re-supply

Veteran requirements:
» IAR: 10 Re-supply Points
» 15 Global Hours as Support Class
 12.08%
   [01:48:44 of 15 hours]

Expert requirements:
» IAR: 25 Re-supply Points
» 500 Global Re-supply Points
 14.40%
   [72 of 500 Points]
» 100 Global Hours as Support Class
 1.81%
   [01:48:44 of 100 hours]

Recieved on: Saturday 28 August, 2010, 12:56 pm
The First Aid Badge

Awarded to medical personnel on the basis of proven skill in the area of field medicine.

Basic requirements:
» IAR: 5 Heals

Veteran requirements:
» IAR: 10 Heals
» 15 Global Hours as Medic Class
 3.65%
   [00:32:52 of 15 hours]

Expert requirements:
» IAR: 20 Healing Points
» 750 Global Healing Point
 1.47%
   [11 of 750 Points]
» 100 Global Hours as Medic Class
 0.55%
   [00:32:52 of 100 hours]

Recieved on: Saturday 28 August, 2010, 12:56 pm
The Anti-tank Combat Badge

Awarded to anti-tank personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Anti-Tank Class

Veteran requirements:
» IAR: 20 Kills as Anti-tank Class
» 15 Global Hours as Anti-tank Class
 24.02%
   [03:36:11 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Anti-tank Class
» 100 Global Hours as Anti-tank Class
 3.60%
   [03:36:11 of 100 hours]

Recieved on: Tuesday 24 August, 2010, 12:03 am
 Biggest Opponent/Victim
Worst Enemy
Lieutenant General
6 times killed
Favorite Victim
Lieutenant General
4 times killed
 Combat Profile
Kills / Deaths
300 / 347
Overall K/D Ratio
0.86
Suicides
3
Total Shots/Hits & Accuracy
7933 / 1244 15.68%
Wins
18
Losses
24
Completed
13
Incompleted
29
Score Per Minute/Hour/Day
1.91 / 114.57 / 2749.64
Kills Per Minute/Hour/Day
0.66 / 39.87 / 956.95
Deaths Per Minute/Hour/Day
0.77 / 46.12 / 1106.87
Kills/Deaths Per Round
7.14 / 8.26
Kill Streak
15
Death Streak
10
Banned/Kicked From Server
0 / 2
 Damages
Team Kills
3
Team Damage
0
Team Vehicle Damage
0
 Team Work
CP Captures
31
CP Capture Assists
32
CP Defends
8
Kill Assist
41
Heal
11
Revive
24
Resupply
72
Repairs
3
Driver Special Ability
0
Road Kills with Vehicle
4
 Rankings for Player
USA (Armies) N/A Combat Score N/A
MEC N/A Commander Score N/A
Chinese N/A Overall Score N/A
Anti-Tank (Kits) N/A Team Score N/A
Assault N/A Rising Star N/A
Engineer N/A Time Played N/A
Medic N/A Assault (Weapons) N/A
Special-Ops N/A Assault Grenade N/A
Support N/A Carbines N/A
Sniper N/A Light Machine Guns N/A
Kubra Dam (Maps) N/A Sniper Rifles N/A
Mashtuur City N/A Pistols N/A
Zatar Wetlands N/A ATAA N/A
Strike At Karkand N/A SubmachineGuns N/A
Sharqi Peninsula N/A Shotguns N/A
Gulf Of Oman N/A Armor (Vehicles) N/A
Daqing OilFields N/A Aviator N/A
Dalian Plant N/A Air Defense N/A
Dragon Valley N/A Helicopter N/A
FuShee Pass N/A Transport N/A
Songhua Stalemate N/A Ground Defense N/A
Wake Island 2007 N/A Averages #-1
Highway Tampa N/A
 Equipment Usage
Equipment Time Kills Deaths Ratio Deployed
C4
00:00:19
0
0
0.00
-
Claymore
00:00:39
2
0
0.00
-
AT Mine
00:00:51
1
3
0.33
-
Averages 00:00:36 1 1 1.00 0
Totals 00:01:49 3 3 - 0
Kit Stats
Kit Time Kills Deaths Ratio
Anti-tank 03:36:11 110 170 0.65
Assault 00:22:25 12 20 0.60
Engineer 00:11:26 5 13 0.38
Medic 00:32:52 17 31 0.55
Special-Ops 00:01:30 0 2 0.00
» Support 01:48:44 155 105 1.48
Sniper 00:05:53 1 6 0.17
Averages 00:57:00 43 50 0.86
Totals 06:39:01 300 347 -
Army Stats
Army Time Wins Losses Highscore
» USA 04:00:21 9 11 78
MEC 02:29:33 7 7 95
China 01:00:59 2 5 22
Navy Seals 00:00:00 0 0 0
British SAS 00:00:31 0 1 0
Russian Spetznas 00:00:00 0 0 0
MEC Special Forces 00:00:00 0 0 0
Rebel Groups 00:00:00 0 0 0
Insurgents 00:00:00 0 0 0
Averages 00:50:09 2 3 22
Totals 07:31:24 18 24 -
Vehicle Stats
Vehicle Time Kills Deaths Ratio Road Kills
» Armor 00:18:59 11 12 0.92 1
Aviator 00:00:00 0 0 0.00 0
Air Defense 00:01:39 1 0 0.00 0
Helicopter 00:06:08 4 5 0.80 0
Transport 00:20:21 5 10 0.50 2
» Ground Defense 00:04:39 11 3 3.67 1
Averages 00:08:37 5 5 1.00 1
Totals 00:51:46 32 30 - 4
Weapon Stats
Weapon Time Kills Deaths Ratio Shots Hits Accuracy
Assault Rifles 00:32:36 11 35 0.31 642 87 13.55%
Grenade Launcher Attachment 00:04:39 3 2 1.50 34 9 26.47%
Carbines 00:00:46 0 2 0.00 33 5 15.15%
» Light Machine Guns 01:16:03 122 77 1.58 4589 610 13.29%
Sniper Rifles 00:04:42 0 6 0.00 14 3 21.43%
Pistols 00:01:19 0 3 0.00 66 2 3.03%
AT/AA 01:10:50 35 78 0.45 225 90 40.00%
Submachine Guns 01:46:09 52 74 0.70 1978 317 16.03%
Shotguns 00:05:38 3 6 0.50 17 2 11.76%
Knife 00:00:16 0 0 0.00 0 0 0.00%
Defibrillator 00:02:40 0 2 0.00 34 24 70.59%
Explosives (C4, Claymore, AT Mine) 00:01:49 3 3 1.00 16 5 31.25%
Hand Grenade 00:17:00 31 22 1.41 285 90 31.58%
Zip Line 00:00:00 0 0 0.00 0 0 0.00%
Averages 00:23:10 19 24 0.79 567 89 22.63%
Totals 05:24:27 260 310 - 7933 1244 -
Map Stats
Map Time Highscore Complete Incomplete Wins Losses
Kubra Dam 00:00:00 0 0 0 0 0
» Mashtuur City 02:40:29 95 9 5 6 8
Operation Clean Sweep 00:00:00 0 0 0 0 0
Zatar Wetlands 00:00:00 0 0 0 0 0
Strike at Karkand 01:14:34 28 1 7 4 4
Sharqi Peninsula 00:29:38 40 1 1 0 2
Gulf of Oman 00:36:50 24 1 3 2 2
Daqing Oilfields 00:00:00 0 0 0 0 0
Dalian Plant 00:24:10 21 0 3 1 2
Dragon Valley 00:52:24 22 1 4 3 2
FuShe Pass 00:00:00 0 0 0 0 0
Songhua Stalemate 00:06:18 10 0 1 0 1
Wake Island 2007 00:16:58 11 0 2 0 2
Highway Tampa 00:03:17 2 0 1 1 0
Devil's Perch 00:00:00 0 0 0 0 0
The Iron Gator 00:00:00 0 0 0 0 0
Night Flight 00:00:00 0 0 0 0 0
Warlord 00:00:31 0 0 1 0 1
Leviathan 00:00:00 0 0 0 0 0
Mass Destruction 00:00:00 0 0 0 0 0
Surge 00:00:00 0 0 0 0 0
Ghost Town 00:00:00 0 0 0 0 0
Operation Blue Pearl 00:46:17 78 0 1 1 0
Averages 00:18:24 12 1 1 1 1
Totals 06:45:09 - 13 28 17 24
 Awards
Medals
Distinguished Service Medal

Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility.

Requirements:
» IAR: Team score of 45.
» 100 Global Hours as a Commander.
 0.00%
   [00:00:00 of 100 hours]
» 100 Global Hours as a Squad Leader.
 2.50%
   [02:29:50 of 100 hours]
» 100 Global Hours as a Squad Member.
 4.43%
   [04:25:55 of 100 hours]

Received:
Not yet obtained.

The Golden Scimitar

Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force

Requirements:
» 100 Global Hours played as MEC.
 2.49%
   [02:29:33 of 100 hours]
» 100 Best round score as MEC.
 95.00%
   [95 of 100 points]

Received:
Not yet obtained.

The Combat Infantry Medal

Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.

Requirements:
» 200 Global Hours Played in Total
 3.76%
   [07:31:26 of 200 hours]
» All basic combat badges.

Received:
Not yet obtained.

The Marksman Infantry Medal

Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.

Requirements:
» 300 Global Hours Played in Total
 2.51%
   [07:31:26 of 300 hours]
» All veteran combat badges and the Combat Infantry Medal.

Received:
Not yet obtained.

The Sharpshooter Infantry Medal

Awarded to individuals who have excelled in every action expected of the infantry in a combat situation.

Requirements:
» 400 Global Hours Played in Total
 1.88%
   [07:31:26 of 400 hours]
» All expert combat badges and the Marksman Infantry Medal.

Received:
Not yet obtained.

The Medal of Valour

Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.

Requirements:
» 250 Global Hours Played in Total.
 3.01%
   [07:31:26 of 250 hours]
» 5,000 Driver Special Ability Points.
 0.00%
   [0 of 5,000 points]
» 1,000 Global Control Points Defends.
 0.80%
   [8 of 1,000 points]
» 30,000 Global Teamwork Score.
 0.90%
   [270 of 30,000 points]

Received:
Not yet obtained.

The Navy Cross

Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force.

Requirements:
» 100 Global Hours played as USMC.
 4.01%
   [04:00:21 of 100 hours]
» 100 Best round score as USMC.
 78.00%
   [78 of 100 points]

Received:
Not yet obtained.

The People's Medallion

Awarded to members of the People's Liberation Army for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force.

Requirements:
» 100 Global Hours played as China.
 1.02%
   [01:00:59 of 100 hours]
» 100 Best round score as China.
 22.00%
   [22 of 100 points]

Received:
Not yet obtained.

The Bronze Star

Awarded to those individuals who have distinguished themselves through proven skill and teamwork.

Requirements:
» IAR: 3rd place.

Received:
Not yet obtained.

The Gold Star

Awarded to those individuals who have distinguished themselves through excellent skill and teamwork.

Requirements:
» IAR: 1st place.

received: 1x times.
First on: Saturday 28 August, 2010, 2:38 pm
Last on: Saturday 28 August, 2010, 2:38 pm

The Silver Star

Awarded to those individuals who have distinguished themselves through superior skill and teamwork.

Requirements:
» IAR: 2nd place.

Received:
Not yet obtained.

The Combat Action Medal

Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.

Requirements:
» IAR: Playing for 33 minutes.
» 250 Global Hours in Total.
 3.01%
   [07:31:26 of 250 hours]
» 25,000 Global Kills in Total.
 1.20%
   [300 of 25,000 kills]
» 25 Global Kills Streak.
 60.00%
   [15 of 25 kills]

Received:
Not yet obtained.

The Helicopter Combat Medal

Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.

Requirements:
» IAR: 30 Kills in a Helicopter.
» 100 Global Hours in a Helicopter.
 0.10%
   [00:06:08 of 100 hours]
» 5,000 Global Kills in a Helicopter.
 0.08%
   [4 of 5,000 kills]

Received:
Not yet obtained.

The Air Combat Medal

Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.

Requirements:
» IAR: 25 Kills in an Airplane.
» 100 Global Hours in an Aviator.
 0.00%
   [00:00:00 of 100 hours]
» 5,000 Global Kills in an Aviator.
 0.00%
   [ of 5,000 kills]

Received:
Not yet obtained.

The Armour Combat Medal

Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.

Requirements:
» IAR: 25 Kills in an Armor Vehicle.
» 100 Global Hours in Armor Vehicle.
 0.32%
   [00:18:59 of 100 hours]
» 5,000 Global Kills in Armour Vehicle.
 0.22%
   [11 of 5,000 kills]

Received:
Not yet obtained.

The Good Conduct Medal

Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity.

Requirements:
» IAR: 27 Kills.
» IAR: No Team Kills, Team Damage, Vehicle Damage
» 250 Global Hours Played in Total.
 3.01%
   [07:31:26 of 250 hours]

Received:
Not yet obtained.

The Meritorious Service Medal

Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades.

Requirements:
» 250 Global Hours in Total.
 3.01%
   [07:31:26 of 250 hours]
» 1,000 Global Heals.
 1.10%
   [11 of 1,000 heals]
» 1,000 Global Repairs.
 0.30%
   [3 of 1,000 repairs]
» 1,000 Global Re-supplies.
 7.20%
   [72 of 1,000 re-supplies]

Received:
Not yet obtained.

The Purple Heart

Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country.

Requirements:
» IAR: 1:4 Kill to Death Ratio (5 kills, 20 deaths) in a round.

Received:
Not yet obtained.


Badges
The Engineer Combat Badge

Awarded to engineer personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Engineer Class

Veteran requirements:
» IAR: 20 Kills as Engineer Class
» 15 Global Hours as Engineer Class
 1.27%
   [00:11:26 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Engineer Class
» 100 Global Hours as Engineer Class
 0.19%
   [00:11:26 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Sniper Combat Badge

Awarded to sniper personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Sniper Class

Veteran requirements:
» IAR: 15 Kills as Sniper Class
» 15 Global Hours as Sniper Class
 0.65%
   [00:05:53 of 15 hours]

Expert requirements:
» IAR: 35 Kills as Sniper Class
» 100 Global Hours as Sniper Class
 0.10%
   [00:05:53 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Medic Combat Badge

Awarded to medical personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Medic Class

Veteran requirements:
» IAR: 20 Kills as Medic Class
» 15 Global Hours as Medic Class
 3.65%
   [00:32:52 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Medic Class
» 100 Global Hours as Medic Class
 0.55%
   [00:32:52 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Spec Ops Combat Badge

Awarded to spec ops personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 5 Kills as Spec Ops Class

Veteran requirements:
» IAR: 20 Kills as Spec Ops Class
» 15 Global Hours as Spec Ops Class
 0.17%
   [00:01:30 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Spec Ops Class
» 100 Global Hours as Spec Ops Class
 0.03%
   [00:01:30 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Assault Combat Badge

Awarded to assault personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 5 kills as Assault Class

Veteran requirements:
» IAR: 20 Kills as Assault Class
» 15 Global Hours as Assault Class
 2.49%
   [00:22:25 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Assault Class
» 100 Global Hours as Assault Class
 0.37%
   [00:22:25 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Anti-tank Combat Badge

Awarded to anti-tank personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Anti-Tank Class

Veteran requirements:
» IAR: 20 Kills as Anti-tank Class
» 15 Global Hours as Anti-tank Class
 24.02%
   [03:36:11 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Anti-tank Class
» 100 Global Hours as Anti-tank Class
 3.60%
   [03:36:11 of 100 hours]

Basic received on: Tuesday 24 August, 2010, 12:03 am.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Support Combat Badge

Awarded to support personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Support Class

Veteran requirements:
» IAR: 20 Kills as Support Class
» 15 Global Hours as Support Class
 12.08%
   [01:48:44 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Support Class
» 100 Global Hours as Support Class
 1.81%
   [01:48:44 of 100 hours]

Basic received on: Saturday 28 August, 2010, 1:31 pm.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Knife Combat Badge

Awarded to personnel who have proven themselves with a knife during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 7 Knife Kills

Veteran requirements:
» 50 Global Knife Kills
 0.00%
   [0 of 50 kills]

Expert requirements:
» 100 Global Knife Kills
 0.00%
   [0 of 100 kills]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Pistol Combat Badge

Awarded to personnel who have proven themselves with a handgun during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 5 Pistols Kills

Veteran requirements:
» IAR: 7 Pistol Kills
» 50 Global Pistol Kills
 0.00%
   [0 of 50 kills]

Expert requirements:
» IAR: 18 Pistol Kills
» 500 Global Pistol Kills
 0.00%
   [0 of 500 kills]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Ground Defense Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in a ground defense vehicle.

Basic requirements:
» IAR: 5 Minutes in a TOW
» IAR: 5 Minutes in a Mounted Machine Gun

Veteran requirements:
» IAR: 10 kills in Ground Defense

Expert requirements:
» IAR: 20 kills in Ground Defense

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Explosives Ordinance Badge

Awarded to personnel who have proven themselves with explosive ordinance during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 5 Kills with AT-Mine/Claymores/C4

Veteran requirements:
» IAR: 20 Kills with AT-Mines/Claymores/C4

Expert requirements:
» IAR: 30 Kills with AT-Mines/Claymores/C4

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Command Badge

Awarded on the basis of proven skill in the area of command.

Basic requirements:
» IAR: 40 Commander Points

Veteran requirements:
» IAR: 25 Minutes as Commander
» 1,000 Global Commander Points
 0.00%
   [0 of 1,000 points]

Expert requirements:
» IAR: 30 Minutes as Commander
» 10,000 Global Commander Points
 0.00%
   [0 of 10,000 points]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Engineer Badge

Awarded to engineering personnel on the basis of proven skill in the area of repair.

Basic requirements:
» IAR: 5 Repair Points

Veteran requirements:
» IAR: 10 Repairs
» 15 Global Hours as Engineer Class
 1.27%
   [00:11:26 of 15 hours]

Expert requirements:
» IAR: 20 Repair Points
» 250 Global Repair Points
 1.20%
   [3 of 250 Points]
» 100 Global Hours as Engineer Class
 0.19%
   [00:11:26 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The First Aid Badge

Awarded to medical personnel on the basis of proven skill in the area of field medicine.

Basic requirements:
» IAR: 5 Heals

Veteran requirements:
» IAR: 10 Heals
» 15 Global Hours as Medic Class
 3.65%
   [00:32:52 of 15 hours]

Expert requirements:
» IAR: 20 Healing Points
» 750 Global Healing Point
 1.47%
   [11 of 750 Points]
» 100 Global Hours as Medic Class
 0.55%
   [00:32:52 of 100 hours]

Basic received on: Saturday 28 August, 2010, 12:56 pm.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Resupply Badge

Awarded to support personnel on the basis of proven skill in the area of ammo resupply.

Basic requirements:
» IAR: 5 Ammunition Re-supply

Veteran requirements:
» IAR: 10 Re-supply Points
» 15 Global Hours as Support Class
 12.08%
   [01:48:44 of 15 hours]

Expert requirements:
» IAR: 25 Re-supply Points
» 500 Global Re-supply Points
 14.40%
   [72 of 500 Points]
» 100 Global Hours as Support Class
 1.81%
   [01:48:44 of 100 hours]

Basic received on: Saturday 28 August, 2010, 12:56 pm.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Air Defense Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in an air defense vehicle.

Basic requirements:
» IAR: 10 minutes as Air Defense

Veteran requirements:
» IAR: 10 kills using Air Defense

Expert requirements:
» IAR: 20 kills while on Air Defense

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Armor Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in an armored vehicle.

Basic requirements:
» IAR: 10 minutes in Armored Vehicle

Veteran requirements:
» IAR: 12 Kills using Armour vehicle
» 100 Global Hours using Armour
 0.32%
   [00:18:59 of 100 hours]

Expert requirements:
» IAR: 24 Kills in Armor
» 400 Global Hours using Armor
 0.08%
   [00:18:59 of 400 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Aviator Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in an airplane.

Basic requirements:
» IAR: 10 Minutes in an Airplane

Veteran requirements:
» IAR: 12 Kills in an Airplane
» 50 Global Hours in an Airplane
 0.00%
   [00:00:00 of 50 hours]

Expert requirements:
» IAR: 24 Kills in an Airplane
» 150 Global Hours in an Airplane
 0.00%
   [00:00:00 of 150 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Helicopter Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in a helicopter.

Basic requirements:
» IAR: 15 Minutes in a Helicopter

Veteran requirements:
» IAR: 12 Helicopter Kills
» 50 Global Hours in a Helicopter
 0.20%
   [00:06:08 of 50 hours]

Expert requirements:
» IAR: 24 Helicopter Kills
» 150 Global Hours in a Helicopter
 0.07%
   [00:06:08 of 150 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Transport Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in a transport vehicle.

Basic requirements:
» IAR: 10 Minutes Transporting Players

Veteran requirements:
» IAR: 5 Road Kills
» 25 Global Transport Hours
 1.36%
   [00:20:21 of 25 hours]
» 200 Driver Ability Points
 0.00%
   [0 of 200 Points]

Expert requirements:
» IAR: 11 Road Kills
» 75 Global Hours of Transport
 0.45%
   [00:20:21 of 75 hours]
» 2,000 Driver Ability Points
 0.00%
   [0 of 2,000 Points]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.


Ribbons
The Air-Defense Ribbon

Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.

Requirements:
» IAR: 3 Minutes in Air Defense
» IAR: 11 Kills with Air Defense

Received:
Not yet obtained.

The Ground Defense Ribbon

Awarded to recognize the individual who participated in sustained ground combat.

Requirements:
» IAR: 3 Minutes in TOW
» IAR: 5 Kills in TOW

Received:
Not yet obtained.

The Infantry Officer Ribbon

Awarded to recognize the superior dedication of unit leaders during combat situations.

Requirements:
» IAR: 25 Minutes as Squad Leader.
» 250 Global Teamwork Points √
   [270 of 250 points]

Received:
Not yet obtained.

The Staff Officer Ribbon

Awarded to recognize superior achievement by unit commanders during sustained combat situations.

Requirements:
» IAR: 28 Minutes as Commander.
» IAR: 50 Commander Score Points.

Received:
Not yet obtained.

The Aerial Service Ribbon

Awarded to recognize the individual who performed their duty while engaged in active aerial combat.

Requirements:
» IAR: 15 Minutes in an Airplane
» IAR: 19 Kills in an Airplane

Received:
Not yet obtained.

The Armored Service Ribbon

Awarded to recognize the individual who performed their duty while engaged in active armored combat.

Requirements:
» IAR: 20 Minutes in an Armor Vehicle
» IAR: 19 Kills in an Armor Vehicle

Received:
Not yet obtained.

The Crew Service Ribbon

Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.

Requirements:
» IAR: 13 Driver Kill Assists + Driver Special Ability Points
» IAR: 5 Kills

Received:
Not yet obtained.

The Distinguished Service Ribbon

Awarded to recognize the superior achievement of an individual in all aspects of unit command.

Requirements:
» IAR: 15 Teamscore Points
» 10 Global Hours as Squad Member
 44.32%
   [04:25:55 of 10 hours]
» 10 Global Hours as Squad Leader
 24.97%
   [02:29:50 of 10 hours]
» 10 Global Hours as Commander
 0.00%
   [00:00:00 of 10 hours]

Received:
Not yet obtained.

The Far East Service Ribbon

Awarded to recognize service in the Far East Theater

Requirements:
» Playing the game for a short period

Received:
Not yet obtained.

The Helicopter Service Ribbon

Awarded to recognize the individual who performed their duty while engaged in active helicopter combat.

Requirements:
» IAR: 15 Minutes in Helicopter
» IAR: 19 Kills in Helicopter

Received:
Not yet obtained.

The Mid-East Service Ribbon

Awarded to recognize service in the Middle East Theater

Requirements:
» Playing the game for a short period

Received:
Not yet obtained.

The Meritorious Unit Ribbon

Awarded to recognize an individual's contribution to their unit during sustained combat situations.

Requirements:
» IAR: 26 Minutes in a Squad
» IAR: 40 Teamscore Points

Received:
Not yet obtained.

The Valorous Unit Ribbon

Awarded to recognize extraordinary heroism in action against an armed enemy.

Requirements:
» IAR: 45 Teamscore Points
» 25 Global Hours as Squad Member
 17.73%
   [04:25:55 of 25 hours]
» 25 Global Hours as Squad Leader
 9.99%
   [02:29:50 of 25 hours]

Received:
Not yet obtained.

The Airborne Ribbon

Awarded to recognize individuals who have participated in sustained airborne operations during combat situations.

Requirements:
» IAR: 30 seconds in a Parachute

Received:
Not yet obtained.

The Combat Action Ribbon

Awarded to recognize active participation in ground or air combat.

Requirements:
» IAR: 18 Kills
» 10 Global Kill Streak √
   [15 of 10 kill streak]

received on: Sunday 29 August, 2010, 11:20 pm

The Good Conduct Ribbon

Awarded to recognize exemplary behavior, efficiency, and fidelity in active service.

Requirements:
» IAR: 14 Kills
» 50 Global Hours Total
 15.05%
   [07:31:26 of 50 hours]
» IAR: No Team Kills, damage, Vehicle Damage

Received:
Not yet obtained.

The Legion of Merit Ribbon

Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions.

Requirements:
» IAR: 50 Teamscore Points
» 200 Global Hours Total
 3.76%
   [07:31:26 of 200 hours]
» Global Best Kill Streak of 10 (or greater) √
   [15 of 10 kill streak]
» Global Worst Death Streak of 8 (or greater) √
   [10 of 8 death streak]

Received:
Not yet obtained.

The War College ribbon

Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.

Requirements:
» 100 Global Hours as Commander
 0.00%
   [00:00:00 of 100 hours]
» 200 Global Wins.
 9.00%
   [18 of 200 wins]
» 25,000 Global Commander Points
 0.00%
   [0 of 25,000 points]

Received:
Not yet obtained.


 Awards Special Forces
Medals
The Insurgent Forces Special Service Medal

Awarded to Insurgent personnel for outstanding service during an active tour of duty.

Requirements:
» 50 Global hours as Insurgent.
 0.00%
   [00:00:00 of 50 hours]
» 100 Best round score as Insurgent.
 0.00%
   [ of 100 points]

Received:
Not yet obtained

The MEC SF Special Service Medal

Awarded to MEC Special Forces personnel for outstanding service during an active tour of duty.

Requirements:
» 50 Global hours as MECSF.
 0.00%
   [00:00:00 of 50 hours]
» 100 Best round score as MECSF.
 0.00%
   [ of 100 points]

Received:
Not yet obtained

The Russian Spetsnaz Special Service Medal

Awarded to Spetsnaz personnel for outstanding service during an active tour of duty.

Requirements:
» 50 Global hours as SPETZNAS.
 0.00%
   [00:00:00 of 50 hours]
» 100 Best round score as SPETZNAS.
 0.00%
   [ of 100 points]

Received:
Not yet obtained

The Rebels Special Service Medal

Awarded to Rebel personnel for outstanding service during an active tour of duty.

Requirements:
» 50 Global hours as Rebel.
 0.00%
   [00:00:00 of 50 hours]
» 100 Best round score as Rebel.
 0.00%
   [ of 100 points]

Received:
Not yet obtained

The U.S. Navy Seals Special Service Medal

Awarded to Navy Seal personnel for outstanding service during an active tour of duty.

Requirements:
» 50 Global hours as Seal.
 0.00%
   [00:00:00 of 50 hours]
» 100 Best round score as Seal.
 0.00%
   [ of 100 points]

Received:
Not yet obtained

The British SAS Special Service Medal

Awarded to SAS personnel for outstanding service during an active tour of duty.

Requirements:
» 50 Global hours as SAS.
 0.02%
   [00:00:31 of 50 hours]
» 100 Best round score as SAS.
 0.00%
   [0 of 100 points]

Received:
Not yet obtained


Badges
The Tactical Support Weaponry

Awarded to personnel for the capable use of flash bang grenades and tear gas during combat.

Basic requirements:
» IAR: Deploy 10 Flashbangs/Gas Grenades/Smoke Grenades

Veteran requirements:
» 100 usage with Flashbangs/Gas Grenades/Smoke Grenades
 0.00%
   [ of 100 deployed]

Expert requirements:
» 500 usage with Flashbangs/Gas Grenades/Smoke Grenades
 0.00%
   [ of 500 deployed]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Grappling Hook Specialist

Awarded to personnel displaying expert and intrepid use of a grappling hook in combat situations.

Basic requirements:
» IAR: Deploy 10 Grapples

Veteran requirements:
» 100 usage with the Grappling Hook
 0.00%
   [ of 100 deployed]

Expert requirements:
» 500 usage with the Grappling Hook
 0.00%
   [ of 500 deployed]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Engineer Specialist

Awarded to engineer personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 11 kills while Engineer

Veteran requirements:
» IAR: 22 kills while Engineer
» 16 hours while playing Engineer
 1.19%
   [00:11:26 of 16 hours]

Expert requirements:
» IAR: 44 kills while Engineer
» 100 hours while playing Engineer
 0.19%
   [00:11:26 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Sniper Specialist

Awarded to sniper personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 11 kills while Sniper

Veteran requirements:
» IAR: 22 kills while Sniper
» 16 hours while playing Sniper
 0.61%
   [00:05:53 of 16 hours]

Expert requirements:
» IAR: 38 kills while Sniper
» 100 hours while playing Sniper
 0.10%
   [00:05:53 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Medic Specialist

Awarded to medical personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 11 kills while Medic

Veteran requirements:
» IAR: 22 kills while Medic
» 16 hours while playing Medic
 3.42%
   [00:32:52 of 16 hours]

Expert requirements:
» IAR: 44 kills while Medic
» 100 hours while playing Medic
 0.55%
   [00:32:52 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Spec Ops Specialist

Awarded to spec ops personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 6 kills while Spec Ops

Veteran requirements:
» IAR: 22 kills while Spec Ops
» 16 hours while playing Spec Ops
 0.16%
   [00:01:30 of 16 hours]

Expert requirements:
» IAR: 44 kills while Spec Ops
» 100 hours while playing Spec Ops
 0.03%
   [00:01:30 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Assault Specialist

Awarded to assault personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 6 kills while Assault

Veteran requirements:
» IAR: 22 kills while Assault
» 16 hours while playing Assault
 2.34%
   [00:22:25 of 16 hours]

Expert requirements:
» IAR: 44 kills while Assault
» 100 hours while playing Assault
 0.37%
   [00:22:25 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Anti-Tank Specialist

Awarded to anti-tank personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 11 kills while Anti-tank

Veteran requirements:
» IAR: 22 kills while Anti-tank
» 16 hours while playing Anti-tank
 22.52%
   [03:36:11 of 16 hours]

Expert requirements:
» IAR: 44 kills while Anti-tank
» 100 hours while playing Anti-tank
 3.60%
   [03:36:11 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Support Specialist

Awarded to support personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 11 kills while Support

Veteran requirements:
» IAR: 22 kills while Support
» 16 hours while playing Support
 11.33%
   [01:48:44 of 16 hours]

Expert requirements:
» IAR: 44 kills while Support
» 100 hours while playing Support
 1.81%
   [01:48:44 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Zip Line Specialist

Awarded to personnel displaying above average use of a zip line in combat situations.

Basic requirements:
» IAR: Deploy 10 Zip lines

Veteran requirements:
» 100 usage with the Zip Line
 0.00%
   [ of 100 deployed]

Expert requirements:
» 500 usage with the Zip Line
 0.00%
   [ of 500 deployed]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.


Ribbons
The Armored Transport Specialist

Awarded to recognize the individual who performed their duty while engaged in active armored combat.

Requirements:
» IAR: 20 minutes in an Armour Vehicle
» IAR: 22 kills in an Armour Vehicle

received:
Not yet obtained.

The Crew Specialist

Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.

Requirements:
» IAR: 20 Driver kill assists + Driver Special Ability points
» IAR: 10 kills

received:
Not yet obtained.

The Helo Specialist

Awarded to recognize the individual who performed their duty while engaged in active helicopter combat.

Requirements:
» IAR: 15 minutes in an Helicopter
» IAR: 22 kills in Helicopter

received:
Not yet obtained.

The Insurgent Forces Service

Awarded to Insurgent personnel exhibiting heroic selflessness in completing their tour of duty.

Requirements:
» 50 hours in Insurgent Theater
 0.02%
   [00:00:31 of 50 hours]
» Played all Insurgent maps

received:
Not yet obtained.

The MEC Special Forces Service

Awarded to MEC Special Forces personnel exhibiting undaunted bravery in completing their tour of duty.

Requirements:
» 50 hours in MECSF Theater
 0.00%
   [00:00:00 of 50 hours]
» Played all MECSF maps

received:
Not yet obtained.

The Rebels Service

Awarded to Rebel personnel exhibiting outstanding mettle in completing their tour of duty.

Requirements:
» 50 hours in Rebel Theater
 0.00%
   [00:00:00 of 50 hours]
» Played all Rebels maps

received:
Not yet obtained.

The Russian Spetsnaz Service

Awarded to Spetsnaz personnel exhibiting meritorious valor in completing their tour of duty.

Requirements:
» 50 hours in SPETZNAS Theater
 0.00%
   [00:00:00 of 50 hours]
» Played all SPETZNAS maps

received:
Not yet obtained.

The British SAS Service

Awarded to Special Air Service personnel exhibiting intrepid gallantry in completing their tour of duty.

Requirements:
» 50 hours in SAS Theater
 0.02%
   [00:00:31 of 50 hours]
» Played all SAS maps

received:
Not yet obtained.

The U.S. Navy Seals Service

Awarded to Navy Seal personnel exhibiting excellence and honor in completing their tour of duty.

Requirements:
» 50 hours in Seal Theater
 0.00%
   [00:00:00 of 50 hours]
» Played all Seal maps

received:
Not yet obtained.


 Unlock Stats
DAO-12:
Unlocked
G3:
Unlocked
J. Mk3A1:
Locked
L85A1:
Locked
G36C:
Locked
PKM:
Locked
M95:
Locked
 
 
 Unlock Stats Special Forces
FN2000:
Unlocked
MP-7:
Locked
G36E:
Locked
FN SCAR - L:
Locked
MG36:
Locked
P90:
Unlocked
L96A1:
Locked
 
 
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