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 Most Used
Most Played Army/Kit
Current Rank


Kit
Progress 23%
 Map
 Weapon
 Vehicle
 Player Profile
Player name
DermitderStulle
Player ID
375181549
EA Rank
#58320
Country
 DE
Current Rank
Private First Class
Next Rank
Lance Corporal
Enlisted
13/01/2012, 4:41 pm
Last Battle
29/01/2012, 6:13 am
 Scores
Global Score
229
Team Score
112
Combat Score
116
Commander Score
0
 Times
Commander
00:00:00
Squad Leader
00:16:57
Squad Member
00:48:16
Lone Wolf
03:06:09
Parachute Jump
00:01:13
Total
04:11:22
Updated on: 23/02/2012, 2:20 pm
Bookmark and Share
Next update possible in: 00:05:00
 Progress towards Next Rank
Next Rank: Lance Corporal

 23%

Current Global Score: 229 of 500. Remaining points: 271.

You will earn your next rank in 4:57 hours. You played an average of 00:15 hours daily.
If you play every day 00:15 hours, then you will earn your next rank in 19 days playing.

 Last 10 Awards
The Silver Star

Awarded to those individuals who have distinguished themselves through superior skill and teamwork.

Requirements:
» IAR: 2nd place.

Recieved on: Friday 27 January, 2012, 6:02 pm
The Spec Ops Combat Badge

Awarded to spec ops personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 5 Kills as Spec Ops Class

Veteran requirements:
» IAR: 20 Kills as Spec Ops Class
» 15 Global Hours as Spec Ops Class
 6.39%
   [00:57:30 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Spec Ops Class
» 100 Global Hours as Spec Ops Class
 0.96%
   [00:57:30 of 100 hours]

Recieved on: Friday 27 January, 2012, 6:02 pm
The Gold Star

Awarded to those individuals who have distinguished themselves through excellent skill and teamwork.

Requirements:
» IAR: 1st place.

Recieved on: Saturday 21 January, 2012, 1:39 am
The Bronze Star

Awarded to those individuals who have distinguished themselves through proven skill and teamwork.

Requirements:
» IAR: 3rd place.

Recieved on: Tuesday 17 January, 2012, 5:50 pm
 Biggest Opponent/Victim
Worst Enemy
1st Lieutenant
7 times killed
Favorite Victim
Gunnery Sergeant
4 times killed
 Combat Profile
Kills / Deaths
58 / 123
Overall K/D Ratio
0.47
Suicides
6
Total Shots/Hits & Accuracy
665 / 80 12.03%
Wins
12
Losses
14
Completed
3
Incompleted
24
Score Per Minute/Hour/Day
0.91 / 54.65 / 1311.61
Kills Per Minute/Hour/Day
0.23 / 13.84 / 332.20
Deaths Per Minute/Hour/Day
0.49 / 29.35 / 704.49
Kills/Deaths Per Round
2.15 / 4.56
Kill Streak
4
Death Streak
9
Banned/Kicked From Server
0 / 1
 Damages
Team Kills
0
Team Damage
0
Team Vehicle Damage
33
 Team Work
CP Captures
51
CP Capture Assists
8
CP Defends
1
Kill Assist
4
Heal
0
Revive
0
Resupply
0
Repairs
0
Driver Special Ability
1
Road Kills with Vehicle
9
 Rankings for Player
USA (Armies) #56557 Combat Score #58901
MEC #56463 Commander Score #121161
Chinese #51749 Overall Score #58320
Anti-Tank (Kits) #45400 Team Score #56485
Assault #66655 Rising Star N/A
Engineer N/A Time Played #58515
Medic #62731 Assault (Weapons) #66118
Special-Ops #52926 Assault Grenade #60799
Support N/A Carbines #54984
Sniper #58454 Light Machine Guns N/A
Kubra Dam (Maps) #35015 Sniper Rifles #56860
Mashtuur City N/A Pistols #52800
Zatar Wetlands N/A ATAA #52552
Strike At Karkand #63629 SubmachineGuns #51995
Sharqi Peninsula N/A Shotguns N/A
Gulf Of Oman #43253 Armor (Vehicles) #49504
Daqing OilFields #44106 Aviator #31532
Dalian Plant #39018 Air Defense #39163
Dragon Valley #40863 Helicopter #42294
FuShee Pass N/A Transport #54059
Songhua Stalemate N/A Ground Defense #56534
Wake Island 2007 #50168 Averages #40672
Highway Tampa N/A
 Equipment Usage
Equipment Time Kills Deaths Ratio Deployed
C4
00:02:06
0
3
0.00
-
Claymore
00:00:11
0
0
0.00
-
AT Mine
00:00:00
0
0
0.00
-
Averages 00:00:45 0 1 0.00 0
Totals 00:02:17 0 3 - 0
Kit Stats
Kit Time Kills Deaths Ratio
» Anti-tank 02:49:28 37 81 0.46
Assault 00:04:13 0 3 0.00
Engineer 00:00:00 0 0 0.00
Medic 00:02:03 0 1 0.00
Special-Ops 00:57:30 15 34 0.44
Support 00:00:00 0 0 0.00
Sniper 00:09:56 6 4 1.50
Averages 00:34:44 8 18 0.44
Totals 04:03:10 58 123 -
Army Stats
Army Time Wins Losses Highscore
» USA 01:50:13 6 6 29
MEC 01:11:07 3 4 23
China 01:10:05 3 4 26
Averages 01:23:48 4 5 26
Totals 04:11:25 12 14 -
Vehicle Stats
Vehicle Time Kills Deaths Ratio Road Kills
» Armor 00:28:52 12 10 1.20 1
Aviator 00:36:00 11 16 0.69 2
» Air Defense 00:26:46 12 6 2.00 2
Helicopter 00:53:48 11 29 0.38 4
Transport 00:08:42 2 2 1.00 0
Ground Defense 00:00:02 0 0 0.00 0
Averages 00:25:41 8 11 0.73 2
Totals 02:34:10 48 63 - 9
Weapon Stats
Weapon Time Kills Deaths Ratio Shots Hits Accuracy
Assault Rifles 00:04:58 0 3 0.00 21 2 9.52%
Grenade Launcher Attachment 00:00:16 0 1 0.00 2 0 0.00%
» Carbines 00:25:03 5 21 0.24 381 26 6.82%
Light Machine Guns 00:00:00 0 0 0.00 0 0 0.00%
» Sniper Rifles 00:08:18 5 3 1.67 19 9 47.37%
Pistols 00:02:17 2 1 2.00 14 3 21.43%
AT/AA 00:04:52 2 10 0.20 21 9 42.86%
Submachine Guns 00:38:12 3 18 0.17 165 18 10.91%
Shotguns 00:00:00 0 0 0.00 0 0 0.00%
Knife 00:00:54 2 0 0.00 9 1 11.11%
Defibrillator 00:00:00 0 0 0.00 0 0 0.00%
Explosives (C4, Claymore, AT Mine) 00:02:17 0 3 0.00 19 10 52.63%
Hand Grenade 00:01:01 0 0 0.00 14 2 14.29%
Averages 00:06:46 1 5 0.20 51 6 16.69%
Totals 01:28:08 19 60 - 665 80 -
Map Stats
Map Time Highscore Complete Incomplete Wins Losses
Kubra Dam 00:32:45 23 0 1 1 0
Mashtuur City 00:00:00 0 0 0 0 0
Operation Clean Sweep 00:00:00 0 0 0 0 0
Zatar Wetlands 00:00:00 0 0 0 0 0
Strike at Karkand 00:02:37 0 0 2 0 2
Sharqi Peninsula 00:00:00 0 0 0 0 0
Gulf of Oman 00:25:18 15 0 1 0 1
Daqing Oilfields 00:10:43 4 0 2 1 1
Dalian Plant 00:27:02 22 0 3 1 2
Dragon Valley 00:35:43 26 0 5 2 3
FuShe Pass 00:00:00 0 0 0 0 0
Songhua Stalemate 00:00:00 0 0 0 0 0
Wake Island 2007 00:34:03 13 0 5 3 2
Highway Tampa 00:00:00 0 0 0 0 0
Operation Smoke Screen 00:00:00 0 0 0 0 0
Taraba Quarry 00:00:19 0 1 0 0 0
The Great Wall of China 00:00:00 0 0 0 0 0
Midnight Sun 00:00:00 0 0 0 0 0
» Operation Road Rage 01:22:55 29 2 5 4 3
Operation Harvest 00:00:00 0 0 0 0 0
Averages 00:08:52 5 0 1 0 1
Totals 02:48:30 - 1 19 8 11
 Awards
Medals
Distinguished Service Medal

Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility.

Requirements:
» IAR: Team score of 45.
» 100 Global Hours as a Commander.
 0.00%
   [00:00:00 of 100 hours]
» 100 Global Hours as a Squad Leader.
 0.28%
   [00:16:57 of 100 hours]
» 100 Global Hours as a Squad Member.
 0.80%
   [00:48:16 of 100 hours]

Received:
Not yet obtained.

The Golden Scimitar

Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force

Requirements:
» 100 Global Hours played as MEC.
 1.19%
   [01:11:07 of 100 hours]
» 100 Best round score as MEC.
 23.00%
   [23 of 100 points]

Received:
Not yet obtained.

The Combat Infantry Medal

Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.

Requirements:
» 200 Global Hours Played in Total
 2.10%
   [04:11:25 of 200 hours]
» All basic combat badges.

Received:
Not yet obtained.

The Marksman Infantry Medal

Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.

Requirements:
» 300 Global Hours Played in Total
 1.40%
   [04:11:25 of 300 hours]
» All veteran combat badges and the Combat Infantry Medal.

Received:
Not yet obtained.

The Sharpshooter Infantry Medal

Awarded to individuals who have excelled in every action expected of the infantry in a combat situation.

Requirements:
» 400 Global Hours Played in Total
 1.05%
   [04:11:25 of 400 hours]
» All expert combat badges and the Marksman Infantry Medal.

Received:
Not yet obtained.

The Medal of Valour

Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.

Requirements:
» 250 Global Hours Played in Total.
 1.68%
   [04:11:25 of 250 hours]
» 5,000 Driver Special Ability Points.
 0.02%
   [1 of 5,000 points]
» 1,000 Global Control Points Defends.
 0.10%
   [1 of 1,000 points]
» 30,000 Global Teamwork Score.
 0.37%
   [112 of 30,000 points]

Received:
Not yet obtained.

The Navy Cross

Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force.

Requirements:
» 100 Global Hours played as USMC.
 1.84%
   [01:50:13 of 100 hours]
» 100 Best round score as USMC.
 29.00%
   [29 of 100 points]

Received:
Not yet obtained.

The People's Medallion

Awarded to members of the People's Liberation Army for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force.

Requirements:
» 100 Global Hours played as China.
 1.17%
   [01:10:05 of 100 hours]
» 100 Best round score as China.
 26.00%
   [26 of 100 points]

Received:
Not yet obtained.

The Bronze Star

Awarded to those individuals who have distinguished themselves through proven skill and teamwork.

Requirements:
» IAR: 3rd place.

received: 3x times.
First on: Sunday 15 January, 2012, 2:46 pm
Last on: Tuesday 17 January, 2012, 5:50 pm

The Gold Star

Awarded to those individuals who have distinguished themselves through excellent skill and teamwork.

Requirements:
» IAR: 1st place.

received: 2x times.
First on: Wednesday 18 January, 2012, 5:22 pm
Last on: Saturday 21 January, 2012, 1:39 am

The Silver Star

Awarded to those individuals who have distinguished themselves through superior skill and teamwork.

Requirements:
» IAR: 2nd place.

received: 5x times.
First on: Tuesday 17 January, 2012, 5:10 pm
Last on: Friday 27 January, 2012, 6:02 pm

The Combat Action Medal

Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.

Requirements:
» IAR: Playing for 33 minutes.
» 250 Global Hours in Total.
 1.68%
   [04:11:25 of 250 hours]
» 25,000 Global Kills in Total.
 0.23%
   [58 of 25,000 kills]
» 25 Global Kills Streak.
 16.00%
   [4 of 25 kills]

Received:
Not yet obtained.

The Helicopter Combat Medal

Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.

Requirements:
» IAR: 30 Kills in a Helicopter.
» 100 Global Hours in a Helicopter.
 0.90%
   [00:53:48 of 100 hours]
» 5,000 Global Kills in a Helicopter.
 0.22%
   [11 of 5,000 kills]

Received:
Not yet obtained.

The Air Combat Medal

Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.

Requirements:
» IAR: 25 Kills in an Airplane.
» 100 Global Hours in an Aviator.
 0.60%
   [00:36:00 of 100 hours]
» 5,000 Global Kills in an Aviator.
 0.22%
   [11 of 5,000 kills]

Received:
Not yet obtained.

The Armour Combat Medal

Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.

Requirements:
» IAR: 25 Kills in an Armor Vehicle.
» 100 Global Hours in Armor Vehicle.
 0.48%
   [00:28:52 of 100 hours]
» 5,000 Global Kills in Armour Vehicle.
 0.24%
   [12 of 5,000 kills]

Received:
Not yet obtained.

The Good Conduct Medal

Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity.

Requirements:
» IAR: 27 Kills.
» IAR: No Team Kills, Team Damage, Vehicle Damage
» 250 Global Hours Played in Total.
 1.68%
   [04:11:25 of 250 hours]

Received:
Not yet obtained.

The Meritorious Service Medal

Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades.

Requirements:
» 250 Global Hours in Total.
 1.68%
   [04:11:25 of 250 hours]
» 1,000 Global Heals.
 0.00%
   [0 of 1,000 heals]
» 1,000 Global Repairs.
 0.00%
   [0 of 1,000 repairs]
» 1,000 Global Re-supplies.
 0.00%
   [0 of 1,000 re-supplies]

Received:
Not yet obtained.

The Purple Heart

Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country.

Requirements:
» IAR: 1:4 Kill to Death Ratio (5 kills, 20 deaths) in a round.

Received:
Not yet obtained.


Badges
The Engineer Combat Badge

Awarded to engineer personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Engineer Class

Veteran requirements:
» IAR: 20 Kills as Engineer Class
» 15 Global Hours as Engineer Class
 0.00%
   [00:00:00 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Engineer Class
» 100 Global Hours as Engineer Class
 0.00%
   [00:00:00 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Sniper Combat Badge

Awarded to sniper personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Sniper Class

Veteran requirements:
» IAR: 15 Kills as Sniper Class
» 15 Global Hours as Sniper Class
 1.10%
   [00:09:56 of 15 hours]

Expert requirements:
» IAR: 35 Kills as Sniper Class
» 100 Global Hours as Sniper Class
 0.17%
   [00:09:56 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Medic Combat Badge

Awarded to medical personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Medic Class

Veteran requirements:
» IAR: 20 Kills as Medic Class
» 15 Global Hours as Medic Class
 0.23%
   [00:02:03 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Medic Class
» 100 Global Hours as Medic Class
 0.03%
   [00:02:03 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Spec Ops Combat Badge

Awarded to spec ops personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 5 Kills as Spec Ops Class

Veteran requirements:
» IAR: 20 Kills as Spec Ops Class
» 15 Global Hours as Spec Ops Class
 6.39%
   [00:57:30 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Spec Ops Class
» 100 Global Hours as Spec Ops Class
 0.96%
   [00:57:30 of 100 hours]

Basic received on: Friday 27 January, 2012, 6:02 pm.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Assault Combat Badge

Awarded to assault personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 5 kills as Assault Class

Veteran requirements:
» IAR: 20 Kills as Assault Class
» 15 Global Hours as Assault Class
 0.47%
   [00:04:13 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Assault Class
» 100 Global Hours as Assault Class
 0.07%
   [00:04:13 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Anti-tank Combat Badge

Awarded to anti-tank personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Anti-Tank Class

Veteran requirements:
» IAR: 20 Kills as Anti-tank Class
» 15 Global Hours as Anti-tank Class
 18.83%
   [02:49:28 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Anti-tank Class
» 100 Global Hours as Anti-tank Class
 2.82%
   [02:49:28 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Support Combat Badge

Awarded to support personnel who have proven themselves during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 10 Kills as Support Class

Veteran requirements:
» IAR: 20 Kills as Support Class
» 15 Global Hours as Support Class
 0.00%
   [00:00:00 of 15 hours]

Expert requirements:
» IAR: 40 Kills as Support Class
» 100 Global Hours as Support Class
 0.00%
   [00:00:00 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Knife Combat Badge

Awarded to personnel who have proven themselves with a knife during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 7 Knife Kills

Veteran requirements:
» 50 Global Knife Kills
 4.00%
   [2 of 50 kills]

Expert requirements:
» 100 Global Knife Kills
 2.00%
   [2 of 100 kills]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Pistol Combat Badge

Awarded to personnel who have proven themselves with a handgun during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 5 Pistols Kills

Veteran requirements:
» IAR: 7 Pistol Kills
» 50 Global Pistol Kills
 4.00%
   [2 of 50 kills]

Expert requirements:
» IAR: 18 Pistol Kills
» 500 Global Pistol Kills
 0.40%
   [2 of 500 kills]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Ground Defense Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in a ground defense vehicle.

Basic requirements:
» IAR: 5 Minutes in a TOW
» IAR: 5 Minutes in a Mounted Machine Gun

Veteran requirements:
» IAR: 10 kills in Ground Defense

Expert requirements:
» IAR: 20 kills in Ground Defense

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Explosives Ordinance Badge

Awarded to personnel who have proven themselves with explosive ordinance during any period the unit was engaged in active combat.

Basic requirements:
» IAR: 5 Kills with AT-Mine/Claymores/C4

Veteran requirements:
» IAR: 20 Kills with AT-Mines/Claymores/C4

Expert requirements:
» IAR: 30 Kills with AT-Mines/Claymores/C4

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Command Badge

Awarded on the basis of proven skill in the area of command.

Basic requirements:
» IAR: 40 Commander Points

Veteran requirements:
» IAR: 25 Minutes as Commander
» 1,000 Global Commander Points
 0.00%
   [0 of 1,000 points]

Expert requirements:
» IAR: 30 Minutes as Commander
» 10,000 Global Commander Points
 0.00%
   [0 of 10,000 points]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Engineer Badge

Awarded to engineering personnel on the basis of proven skill in the area of repair.

Basic requirements:
» IAR: 5 Repair Points

Veteran requirements:
» IAR: 10 Repairs
» 15 Global Hours as Engineer Class
 0.00%
   [00:00:00 of 15 hours]

Expert requirements:
» IAR: 20 Repair Points
» 250 Global Repair Points
 0.00%
   [0 of 250 Points]
» 100 Global Hours as Engineer Class
 0.00%
   [00:00:00 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The First Aid Badge

Awarded to medical personnel on the basis of proven skill in the area of field medicine.

Basic requirements:
» IAR: 5 Heals

Veteran requirements:
» IAR: 10 Heals
» 15 Global Hours as Medic Class
 0.23%
   [00:02:03 of 15 hours]

Expert requirements:
» IAR: 20 Healing Points
» 750 Global Healing Point
 0.00%
   [0 of 750 Points]
» 100 Global Hours as Medic Class
 0.03%
   [00:02:03 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Resupply Badge

Awarded to support personnel on the basis of proven skill in the area of ammo resupply.

Basic requirements:
» IAR: 5 Ammunition Re-supply

Veteran requirements:
» IAR: 10 Re-supply Points
» 15 Global Hours as Support Class
 0.00%
   [00:00:00 of 15 hours]

Expert requirements:
» IAR: 25 Re-supply Points
» 500 Global Re-supply Points
 0.00%
   [0 of 500 Points]
» 100 Global Hours as Support Class
 0.00%
   [00:00:00 of 100 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Air Defense Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in an air defense vehicle.

Basic requirements:
» IAR: 10 minutes as Air Defense

Veteran requirements:
» IAR: 10 kills using Air Defense

Expert requirements:
» IAR: 20 kills while on Air Defense

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Armor Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in an armored vehicle.

Basic requirements:
» IAR: 10 minutes in Armored Vehicle

Veteran requirements:
» IAR: 12 Kills using Armour vehicle
» 100 Global Hours using Armour
 0.48%
   [00:28:52 of 100 hours]

Expert requirements:
» IAR: 24 Kills in Armor
» 400 Global Hours using Armor
 0.12%
   [00:28:52 of 400 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Aviator Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in an airplane.

Basic requirements:
» IAR: 10 Minutes in an Airplane

Veteran requirements:
» IAR: 12 Kills in an Airplane
» 50 Global Hours in an Airplane
 1.20%
   [00:36:00 of 50 hours]

Expert requirements:
» IAR: 24 Kills in an Airplane
» 150 Global Hours in an Airplane
 0.40%
   [00:36:00 of 150 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Helicopter Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in a helicopter.

Basic requirements:
» IAR: 15 Minutes in a Helicopter

Veteran requirements:
» IAR: 12 Helicopter Kills
» 50 Global Hours in a Helicopter
 1.79%
   [00:53:48 of 50 hours]

Expert requirements:
» IAR: 24 Helicopter Kills
» 150 Global Hours in a Helicopter
 0.60%
   [00:53:48 of 150 hours]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.

The Transport Badge

Awarded to personnel who have been exposed to enemy fire while performing their duties in a transport vehicle.

Basic requirements:
» IAR: 10 Minutes Transporting Players

Veteran requirements:
» IAR: 5 Road Kills
» 25 Global Transport Hours
 0.58%
   [00:08:42 of 25 hours]
» 200 Driver Ability Points
 0.50%
   [1 of 200 Points]

Expert requirements:
» IAR: 11 Road Kills
» 75 Global Hours of Transport
 0.19%
   [00:08:42 of 75 hours]
» 2,000 Driver Ability Points
 0.05%
   [1 of 2,000 Points]

Basic received on: Not yet obtained.
Veteran received on: Not yet obtained.
Expert received on: Not yet obtained.


Ribbons
The Air-Defense Ribbon

Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.

Requirements:
» IAR: 3 Minutes in Air Defense
» IAR: 11 Kills with Air Defense

Received:
Not yet obtained.

The Ground Defense Ribbon

Awarded to recognize the individual who participated in sustained ground combat.

Requirements:
» IAR: 3 Minutes in TOW
» IAR: 5 Kills in TOW

Received:
Not yet obtained.

The Infantry Officer Ribbon

Awarded to recognize the superior dedication of unit leaders during combat situations.

Requirements:
» IAR: 25 Minutes as Squad Leader.
» 250 Global Teamwork Points
 44.80%
   [112 of 250 points]

Received:
Not yet obtained.

The Staff Officer Ribbon

Awarded to recognize superior achievement by unit commanders during sustained combat situations.

Requirements:
» IAR: 28 Minutes as Commander.
» IAR: 50 Commander Score Points.

Received:
Not yet obtained.

The Aerial Service Ribbon

Awarded to recognize the individual who performed their duty while engaged in active aerial combat.

Requirements:
» IAR: 15 Minutes in an Airplane
» IAR: 19 Kills in an Airplane

Received:
Not yet obtained.

The Armored Service Ribbon

Awarded to recognize the individual who performed their duty while engaged in active armored combat.

Requirements:
» IAR: 20 Minutes in an Armor Vehicle
» IAR: 19 Kills in an Armor Vehicle

Received:
Not yet obtained.

The Crew Service Ribbon

Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.

Requirements:
» IAR: 13 Driver Kill Assists + Driver Special Ability Points
» IAR: 5 Kills

Received:
Not yet obtained.

The Distinguished Service Ribbon

Awarded to recognize the superior achievement of an individual in all aspects of unit command.

Requirements:
» IAR: 15 Teamscore Points
» 10 Global Hours as Squad Member
 8.04%
   [00:48:16 of 10 hours]
» 10 Global Hours as Squad Leader
 2.83%
   [00:16:57 of 10 hours]
» 10 Global Hours as Commander
 0.00%
   [00:00:00 of 10 hours]

Received:
Not yet obtained.

The Far East Service Ribbon

Awarded to recognize service in the Far East Theater

Requirements:
» Playing the game for a short period

Received:
Not yet obtained.

The Helicopter Service Ribbon

Awarded to recognize the individual who performed their duty while engaged in active helicopter combat.

Requirements:
» IAR: 15 Minutes in Helicopter
» IAR: 19 Kills in Helicopter

Received:
Not yet obtained.

The Mid-East Service Ribbon

Awarded to recognize service in the Middle East Theater

Requirements:
» Playing the game for a short period

Received:
Not yet obtained.

The Meritorious Unit Ribbon

Awarded to recognize an individual's contribution to their unit during sustained combat situations.

Requirements:
» IAR: 26 Minutes in a Squad
» IAR: 40 Teamscore Points

Received:
Not yet obtained.

The Valorous Unit Ribbon

Awarded to recognize extraordinary heroism in action against an armed enemy.

Requirements:
» IAR: 45 Teamscore Points
» 25 Global Hours as Squad Member
 3.22%
   [00:48:16 of 25 hours]
» 25 Global Hours as Squad Leader
 1.13%
   [00:16:57 of 25 hours]

Received:
Not yet obtained.

The Airborne Ribbon

Awarded to recognize individuals who have participated in sustained airborne operations during combat situations.

Requirements:
» IAR: 30 seconds in a Parachute

Received:
Not yet obtained.

The Combat Action Ribbon

Awarded to recognize active participation in ground or air combat.

Requirements:
» IAR: 18 Kills
» 10 Global Kill Streak
 40.00%
   [4 of 10 kill streak]

Received:
Not yet obtained.

The Good Conduct Ribbon

Awarded to recognize exemplary behavior, efficiency, and fidelity in active service.

Requirements:
» IAR: 14 Kills
» 50 Global Hours Total
 8.38%
   [04:11:25 of 50 hours]
» IAR: No Team Kills, damage, Vehicle Damage

Received:
Not yet obtained.

The Legion of Merit Ribbon

Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions.

Requirements:
» IAR: 50 Teamscore Points
» 200 Global Hours Total
 2.10%
   [04:11:25 of 200 hours]
» Global Best Kill Streak of 10 (or greater)
 40.00%
   [4 of 10 kill streak]
» Global Worst Death Streak of 8 (or greater) √
   [9 of 8 death streak]

Received:
Not yet obtained.

The War College ribbon

Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.

Requirements:
» 100 Global Hours as Commander
 0.00%
   [00:00:00 of 100 hours]
» 200 Global Wins.
 6.00%
   [12 of 200 wins]
» 25,000 Global Commander Points
 0.00%
   [0 of 25,000 points]

Received:
Not yet obtained.


 Awards Euro Force/Armored Fury
Medals
European Union Special Service Medal

Awarded to members of the European Union Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force.

Requirements:
» 50 Global Hours as European Union.
 0.00%
   [00:00:00 of 50 hours]
» 100 Best round score as European Union.
 0.00%
   [ of 100 points]
» 50 Global Wins as European Union.
 0.00%
   [ of 50 wins]

Received:
Not yet obtained


Ribbons
The North American Service

Awarded to recognize service in the North American Theater.

Requirements:
» 25 hours in North American Theater
 5.53%
   [01:22:55 of 25 hours]
» Played all North American maps

Received:
Not yet obtained


 Unlock Stats
DAO-12:
Locked
G3:
Locked
J. Mk3A1:
Locked
L85A1:
Locked
G36C:
Locked
PKM:
Locked
M95:
Locked
 
 
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